#include "UIBase.h"

UIBase::UIBase()
{
}

UIBase::~UIBase()
{
}

bool UIBase::TouchDown(Touch* touch)
{
	return true;
}

void UIBase::TouchMove(Touch* touch)
{

}

bool UIBase::TouchUp(Touch* touch)
{
	return true;
}

void UIBase::Open()
{

}

void UIBase::Close()
{

}

void UIBase::RefreshData()
{

}

bool UIBase::ImpactCheck(Node* node, Touch* touch)
{
	return true;
}
